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Pollution affects us all in some way. Whether it's concern for the whole planet, or direct issues with where we live, or work, or play. It can be air pollution, noise pollution, plastic pollution to name a few. The big issue is that the data that describes all this is complex & hard to understand, it is often represented in 2D maps and tables that require an expert to explain, accompanied by terms like "Parts per million", "A weighted Db"... we hear them but don't understand them! But... what if you could see noise pollution or other types in a way that makes sense and is simple to understand? Data Specialist Sean Burton has partnered with Sustainability Strategist Sandra Norval to create Bluedotaug. We are building a software platform that allows experts to visualise their models in 3D, animated and shared immersive experiences. Bridging the gap between the technical experts their stakeholders, and the general public. Imagine moving in a shared VR environment collaborating with others to clearly identify where there is a problem, where perhaps there isn't a problem, indeed whether there will be a problem if left unchecked. Then having the ability to discuss and debate collectively to solve or mitigate the problem! We already have contacts and traction in the rail and construction industries, as well as the backing of acoustics experts that can see how this would be a game changer for communication of noise pollution and have proved the concept, we are now researching the technical detail to enhance what we already know and create a platform that will change our relationship with noise.