Company Active LTD

Company profile

Electronic Arts Limited

Electronic Arts Limited is a UK company with status active founded in 1986 based in South East England.

CRN
02057591
Founded
1986
Age
39

Overview

Legal name
ELECTRONIC ARTS LIMITED
Region
South East England
Registered address
ONSLOW HOUSE
ONSLOW STREET
GUILDFORD
SURREY
GU1 4TN
Insolvency history
No

Corporate ownership

Updated 06 Jun 2026 16:52

1 level 1 ultimate controller Controls 13
1
Company Active LTD
Electronic Arts Limited
CRN 02057591
2
Direct and ultimate controller
02262497
CRN 02262497

Company events

Reference milestones and recent Companies House filing stream events.

9 events
31 Dec
2026

Accounts due

Accounts Due

Next accounts due date

10 Jun
2026

Confirmation statement due

Confirmation Due

Next confirmation statement due date

27 May
2025

Confirmation statement filed

Confirmation

Last confirmation statement made up date

29 Mar
2025

Accounts filed

Accounts

Last accounts made up date

25 Sep
2024

Appoint Person Director Company With Name Date

Officers

AP01 | Transaction MzQzNzE5MTAxMGFkaXF6a2N4

Published 25 Sep 2024 11:55

25 Sep
2024

Appoint Person Director Company With Name Date

Officers

AP01 | Transaction MzQzNzE5MTAwOWFkaXF6a2N4

Published 25 Sep 2024 11:55

25 Sep
2024

Termination Director Company With Name Termination Date

Officers

TM01 | Transaction MzQzNzE3NTAzOWFkaXF6a2N4

Published 25 Sep 2024 10:35

25 Sep
2024

Termination Director Company With Name Termination Date

Officers

TM01 | Transaction MzQzNzIwNTc2OGFkaXF6a2N4

Published 25 Sep 2024 01:41

23 Sep
1986

Incorporated

Inception

Company registered at Companies House

Public funding

1 award
First funded
2014
Funded years
2014
Age at first award
27 years

Projects

2014 Collaborative R&D

Real-time Interactive Cinematic Content Creation

1 Jul 2014 to 31 Mar 2015

Awarded
£955,651
Total cost £1,911,302

Real-time Interactive Cinematic Content Creation is a two-year project that aims to harness the potential of what will most likely be the single most disruptive force in entertainment over the next decade: Real-time computer graphics. By collaborating to harness and extend the interactive sandbox capabilities of game engine technology, Industrial Light & ...

Product types

Collaborative R&D