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Company profile

Round Midnight Ltd

Round Midnight - Creative arts and EdTech

Award-winning creative arts company using EdTech to create dynamic PSHE workshops tackling knife crime and gang culture

CRN
04126458
Founded
2000
Age
25

Overview

Legal name
ROUND MIDNIGHT LTD
Region
Unknown
Registered address
9-11 STRATFORD ROAD
SHIRLEY
SOLIHULL
ENGLAND
B90 3LU
Insolvency history
No

Latest accounts

Financial period: 1 Apr 2024 to 31 Mar 2025

FILLETEDACCOUNTS
Turnover
Unknown
Profit / Loss
Unknown
Employees
4

Company events

Reference milestones and recent Companies House filing stream events.

5 events
16 Jan
2027

Confirmation statement due

Confirmation Due

Next confirmation statement due date

31 Dec
2026

Accounts due

Accounts Due

Next accounts due date

02 Jan
2026

Confirmation statement filed

Confirmation

Last confirmation statement made up date

31 Mar
2025

Accounts filed

Accounts

Last accounts made up date

15 Dec
2000

Incorporated

Inception

Company registered at Companies House

Public funding

2 awards
First funded
2018
Funded years
2018, 2020
Age at first award
17 years

Projects

2020 Feasibility Studies Lead participant

LINK-UP - Remote PSHE Learning

1 Jun 2020 to 28 Feb 2021

Awarded
£71,115
Total cost £71,115

LINK-UP (working title) is a platform to "bring people together, to learn together", at a distance, in a shared experience format, to encourage young people to think for themselves. LINK-UP is a unique engagement tool that combines interactive virtual reality drama with Personal Social & Health Education (PSHE) in schools. 'Theatre in Education' (TIE) spe...

2018 Feasibility Studies Lead participant

Virtual Reality in Education: Exploring Risk-Taking Behaviours and Prevention

1 Oct 2018 to 31 Mar 2019

Awarded
£14,409
Total cost £20,584

"This is an early stage research and development program that aims to educate young people on risk-taking behaviours using state of the art VR technology and drama techniques. We aim to create a new and innovative way of learning that allows young people to experience replications of real life scenarios through the use of Virtual Reality. This platform wi...

Product types

Feasibility Studies