Company profile
Seeper Ltd
Seeper Design Visitor Attractions, Events and XR Experiences
We design and deliver interactive visitor attractions, events, inventions and XR for theme parks, museums, galleries, cultural attractions and brands, featuring augmented and virtual reality, projection, animation, audio, lighting, software, hardware, special effects and more
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Updated 06 Jun 2026 16:52
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Published 19 Jun 2026 17:08
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Incorporated
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Public funding
Projects
Game2CAVE
1 Oct 2017 to 30 Jun 2018
The project seeks to enable efficient and effective cross-platform production of videogame content, intended for home game systems, for multisensory (audio, visual, multi-axis movement, smell, atmospherics) immersive 'CAVE'-like (a 360-degree structure on which computer rendered imagery is projected) experiences, as would be installed in theme parks and o...
University of Lincoln and Seeper Limited
1 Jul 2017 to 30 Nov 2017
Awaiting Public Project Summary
Seeper INNERLIGHT
1 Feb 2016 to 31 Jan 2017
Digital displays are ubiquitous in everyday applications including home entertainment, mobile devices, advertising displays & vehicle navigation systems. Their use is, however, almost entirely limited to flat, rectangular shapes. Current state of the art display technologies (LCD & LED) cannot be used on irregular shapes (e.g. shapes based on a Coca-Cola ...
Project Immersion
1 Nov 2014 to 30 Apr 2015
Project Immersion will transform learning and community spaces into interactive multi-sensory environments for learners aged 8 – 25 with support needs (particularly learning disabilites and autism). Learners benefit from experiences which promote and enhance learning outcomes around social engagement, collaboration, more confident communication and challe...
seemove
1 Jun 2014 to 30 Nov 2014
SeeMove is a gestural interface SDK which can see intricate detail from a distance, enabling tracking of objects as well as people, whilst not being limited to the desktop, a specific camera, operating system or device. It is a next-generation middleware solution developed by experts from the games & camera vision industries. It has the potential to trans...
Straws Development of Prototype
1 Jan 2013 to 30 Jun 2014
Current 3D display system are ‘virtual’ and all rely on optical illusions and tricks of the eye. This means they often cause fatigue, in most cases require glasses and vary widely in how effective they are. Arguably none of these systems appear real. Imagine a system that allows real physical 3D dimensional display. Quite literally real physical pixels th...
Straws
1 Mar 2012 to 31 Aug 2012
In the last ten years, 3D has risen to the forefront of consumer interaction with technology. In 2010 Avatar became the biggest grossing film of all time. 3D TV in the ordinary home is on the horizon. Cameras, gaming and even youTube are embracing 3D. Brands, advertisers, artists and technologists are seeking innovative, immersive consumer experiences fro...