Company profile
Future Visual Ltd
VR Solutions for Businesses | Future Visual
Helping teams achieve faster routes to competency at a reduced risk with award winning VR & AR business solutions.
Company events
Reference milestones and recent Companies House filing stream events.
Incorporated
InceptionCompany registered at Companies House
Public funding
Projects
User validation research for immersive esports and sports viewing in Home Stadium
1 Jan 2022 to 31 Mar 2022
Home Stadium will bring esports and traditional sports events to the metaverse, enabling friends and fans to connect together inside a virtual stadium on multiple platforms including VR, AR, and mobile/PC devices. This platform will create an innovative and immersive virtual environment for fans to meet, watch events, and support their favourite teams. In...
WEAVR: Immersive Cross-Reality Experiences in Esports
1 Dec 2020 to 30 Jun 2021
SKU Review. Using immersive collaboration technology to connect UK buyers and sellers with the global market for the purpose of product design and review without the need to travel.
1 Jul 2020 to 31 Dec 2020
SKU Review is a service to enable buyers and suppliers to collaborate in the same immersive space regardless of their physical location. Typically buyers of SKUs (stock keeping units) come up with a brief for an idea and product that they think will do well in their stores, in the example of someone like B&Q this could be a lawnmower with a built-in phone...
WEAVR: Immersive Cross-Reality Experiences in Esports
1 Jan 2019 to 30 Jun 2021
"Esports is the term used for describing video games that are played competitively and watched by massive audiences. In 2017, over 388 million people worldwide watched esports, and the number of esports fans is projected to grow a further 50% by 2020 (Newzoo, 2018). The esports audience, today, truly is an ""audience of the future"" -- esports fans are te...
Future Visual: Pedagogic and Operational Innovation using VR.
1 Feb 2016 to 31 May 2016
To prove market demand for pedagogic and operational innovation using Virtual Reality. To assess the benefit of 3rd person viewing and adaptive learning within a Virtual Reality training application for high-risk environments and establish market demand for certified selfdirected training experiences in VR. Whilst adaptive learning (i.e the environment ad...
Immersive Retail
1 Jan 2016 to 30 Jun 2016
We will build an Immersive Retail environment, called the Shopping and Immersion Platform (SIP). Customers will enter the Shopping and Immersion Platform via a Virtual Reality HMD where they will be able to intuitively interact with objects. A focus on the quality of the environment and the ease of interaction will be the defining experience for customers...