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Company profile

Future Visual Ltd

VR Solutions for Businesses | Future Visual

Helping teams achieve faster routes to competency at a reduced risk with award winning VR & AR business solutions.

CRN
09561344
Founded
2015
Age
10

Overview

Legal name
FUTURE VISUAL LTD
Region
South West England
Registered address
Unknown
Insolvency history
No

Company events

Reference milestones and recent Companies House filing stream events.

1 event
25 Apr
2015

Incorporated

Inception

Company registered at Companies House

Public funding

5 awards
First funded
2016
Funded years
2016, 2019, 2020, 2022
Age at first award
0 years

Projects

2022 Collaborative R&D Lead participant

User validation research for immersive esports and sports viewing in Home Stadium

1 Jan 2022 to 31 Mar 2022

Awarded
£35,000
Total cost £50,000

Home Stadium will bring esports and traditional sports events to the metaverse, enabling friends and fans to connect together inside a virtual stadium on multiple platforms including VR, AR, and mobile/PC devices. This platform will create an innovative and immersive virtual environment for fans to meet, watch events, and support their favourite teams. In...

2020 Collaborative R&D

WEAVR: Immersive Cross-Reality Experiences in Esports

1 Dec 2020 to 30 Jun 2021

Awarded
£40,465
Total cost £40,465
2020 Collaborative R&D Lead participant

SKU Review. Using immersive collaboration technology to connect UK buyers and sellers with the global market for the purpose of product design and review without the need to travel.

1 Jul 2020 to 31 Dec 2020

Awarded
£50,000
Total cost £50,000

SKU Review is a service to enable buyers and suppliers to collaborate in the same immersive space regardless of their physical location. Typically buyers of SKUs (stock keeping units) come up with a brief for an idea and product that they think will do well in their stores, in the example of someone like B&Q this could be a lawnmower with a built-in phone...

2019 Collaborative R&D

WEAVR: Immersive Cross-Reality Experiences in Esports

1 Jan 2019 to 30 Jun 2021

Awarded
£392,000
Total cost £560,000

"Esports is the term used for describing video games that are played competitively and watched by massive audiences. In 2017, over 388 million people worldwide watched esports, and the number of esports fans is projected to grow a further 50% by 2020 (Newzoo, 2018). The esports audience, today, truly is an ""audience of the future"" -- esports fans are te...

2016 GRD Proof of Market Lead participant

Future Visual: Pedagogic and Operational Innovation using VR.

1 Feb 2016 to 31 May 2016

Awarded
£14,164
Total cost £24,207

To prove market demand for pedagogic and operational innovation using Virtual Reality. To assess the benefit of 3rd person viewing and adaptive learning within a Virtual Reality training application for high-risk environments and establish market demand for certified selfdirected training experiences in VR. Whilst adaptive learning (i.e the environment ad...

2016 Procurement Lead participant

Immersive Retail

1 Jan 2016 to 30 Jun 2016

Awarded
£42,000
Total cost £42,000

We will build an Immersive Retail environment, called the Shopping and Immersion Platform (SIP). Customers will enter the Shopping and Immersion Platform via a Virtual Reality HMD where they will be able to intuitively interact with objects. A focus on the quality of the environment and the ease of interaction will be the defining experience for customers...

Product types

Collaborative R&D GRD Proof of Market Procurement