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Company profile

Jingo Juice Limited

Findings in the Future of Live Performance

In this collection of talks, the creative partners in the Audience of the Future Live Performance consortium share the findings of two years of research and development.

CRN
09880283
Founded
2015
Age
10

Overview

Legal name
JINGO JUICE LIMITED
Region
Unknown
Registered address
T/A MARSHMALLOW LASER FEAST UNIT 001 GROUND FLOOR, 2 SCHWARTZ WHARF
92 WHITEPOST LANE
LONDON
UNITED KINGDOM
E9 5GU
Insolvency history
No

Corporate ownership

Updated 06 Jun 2026 16:52

Jingo Juice Limited
No active corporate controller recorded.

Latest accounts

Financial period: 1 Jan 2024 to 31 Dec 2024

FILLETEDACCOUNTS
Turnover
Unknown
Profit / Loss
Unknown
Employees
22

Company events

Reference milestones and recent Companies House filing stream events.

6 events
30 Sep
2026

Accounts due

Accounts Due

Next accounts due date

08 Jun
2026

Confirmation statement due

Confirmation Due

Next confirmation statement due date

25 May
2025

Confirmation statement filed

Confirmation

Last confirmation statement made up date

31 Dec
2024

Accounts filed

Accounts

Last accounts made up date

27 Sep
2024

Accounts With Accounts Type Total Exemption Full

Accounts Analysed

AA | Transaction MzQzNzU1MDIwOWFkaXF6a2N4

Published 27 Sep 2024 03:16

19 Nov
2015

Incorporated

Inception

Company registered at Companies House

Public funding

6 awards
First funded
2017
Funded years
2017, 2019, 2020, 2022, 2024
Age at first award
1 years

Projects

2024 Collaborative R&D Lead participant

Nilor

1 Apr 2024 to 30 Nov 2024

Awarded
£99,757
Total cost £142,510

As an organisation working at the bleeding edge of the creative tech industry - AI, generative and latent space tools have been edging into our workflows, helping improve efficiency, turn around time and most importantly communication and process between peers. We are focused on harnessing the power of generative AI to forge a new collaborative platform t...

2022 Responsive Strategy and Planning Lead participant

STREAM [Synchronous Tools for Realtime Experiential Activity Management]

1 Oct 2022 to 31 Dec 2023

Awarded
£100,771
Total cost £143,959

STREAM \[Synchronous Tools for Realtime Experiential Activity Management\] is a suite of tools designed to support the streamlined delivery of co-present & high fidelity XR experiences to mass audiences. The project is developed by Marshmallow Laser Feast, All Seeing Eye and The VR Lab at the Digital Cultures Research Centre, University of the West of Eng...

2020 Collaborative R&D

Immersive performances of the future

1 Dec 2020 to 31 Dec 2021

Awarded
£320,440
Total cost £320,440
2020 Feasibility Studies Lead participant

Immersive Performances of the Future: Marshmallow Laser Feast Continuity Funding

1 Jun 2020 to 30 Nov 2020

Awarded
£146,092
Total cost £146,092

no public description

2020 Feasibility Studies Lead participant

The Virtual Being Entertainment System (ViBES)

1 Jun 2020 to 31 Mar 2021

Awarded
£74,994
Total cost £74,994

The Virtual Being Entertainment System (ViBES) by Marshmallow Laser Feast (MLF) is a solution to strengthen virtual production tools available in the market, based on real time observations in the Covid-19 pandemic. ViBES is about the ability to remotely and natively build content for advanced digital offerings. The problem we will focus on is the virtual...

2019 Collaborative R&D

Immersive performances of the future

1 Jan 2019 to 31 Dec 2021

Awarded
£376,277
Total cost £537,539

This Audience of the Future demonstrator project, led by the Royal Shakespeare Company (RSC), brings together, for the first time, a unique team of cultural industry practitioners and researchers who are ideally placed to inform and guide the next developmental stage of Live Performance. Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)...

2017 Collaborative R&D Lead participant

Derformable Objects for Virtual Experiences (DOVE)

1 Jun 2017 to 30 Nov 2018

Awarded
£303,669
Total cost £433,813

At present there are no solutions at market that can rapidly generate a virtual reality 'prop' from a generic object, and then render it into an interactive virtual environment, outside of a studio. A portable solution such as this would enable creation of deployable immersive experiences where users could interact with virtual representations of physical...

Product types

Collaborative R&D Feasibility Studies Responsive Strategy and Planning