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Company profile

Kagenova Limited

kagenova | Building a photorealistic metaverse

Building a photorealistic metaverse

CRN
10992168
Founded
2017
Age
8

Overview

Legal name
KAGENOVA LIMITED
Region
East of England
Registered address
LAWRENCE HOUSE 5
ST. ANDREWS HILL
NORWICH
NORFOLK
NR2 1AD
Insolvency history
No

Company events

Reference milestones and recent Companies House filing stream events.

7 events
15 Nov
2024

Dissolved Compulsory Strike Off Suspended

Dissolution

DISS16(SOAS) | Transaction MzQ0MzQxMTE5MWFkaXF6a2N4 | Paper/PDF filed

Published 19 Nov 2024 02:37

16 Oct
2024

Confirmation statement due

Confirmation Due

Next confirmation statement due date

01 Oct
2024

Gazette Notice Compulsory

Gazette

GAZ1 | Transaction MzQzNjQ3MTExNmFkaXF6a2N4 | Paper/PDF filed

Published 27 Sep 2024 12:19

31 Jul
2024

Accounts due

Accounts Due

Next accounts due date

02 Oct
2023

Confirmation statement filed

Confirmation

Last confirmation statement made up date

31 Oct
2022

Accounts filed

Accounts

Last accounts made up date

03 Oct
2017

Incorporated

Inception

Company registered at Companies House

Public funding

3 awards
First funded
2018
Funded years
2018, 2020
Age at first award
0 years

Projects

2020 Feasibility Studies Lead participant

Unlocking 360° Virtual Reality (VR) by Spherical Deep Learning Continuity

1 Jun 2020 to 31 Mar 2021

Awarded
£120,010
Total cost £120,010

no public description

2020 Study Lead participant

Unlocking 360° Virtual Reality (VR) by Spherical Deep Learning

1 May 2020 to 31 Jul 2021

Awarded
£280,023
Total cost £400,033

Today's virtual reality (VR) experiences provide either photo-realism or interactivity --- but not both at the same time. VR experiences based on 360° video content are photo-realistic since they are based on photography. However, these experiences are not interactive since they are based on footage from a camera at a given position and hence the user can...

2018 Feasibility Studies Lead participant

Next-generation virtual reality with artificial intelligence

1 May 2018 to 30 Apr 2019

Awarded
£69,972
Total cost £99,960

While virtual reality (VR) experiences based on 360-degree photos and video are prevalent already, and content continues to grow rapidly, user uptake has been somewhat subdued. This is because 360-degree VR experiences lack interaction. A user can look around a scene but cannot move within it. For example, in a 360-degree VR environment it is currently no...

Product types

Feasibility Studies Study