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249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
249,782
2021-05-01 to 2022-01-31
Collaborative R&D
174,541
2019-04-01 to 2020-03-31
Collaborative R&D
"**Project Vision** To tell a truly immersive story captured real world content must be compelling, accurate and believable. It must also be spatial and digitally manipulable. Existing techniques to capture live action in 3D over time are prohibitively expensive and limited in range to human scale events. 3D scanning techniques and the resultant 'pointclouds' created are uniquely positioned to fulfil these needs, capturing photoreal content in a spatial manner across scales. ScanLAB are a pioneering creative technology practice and global leaders in pointcloud visualisation for offline and realtime rendered static content (i.e. data without a framerate). This project will enable ScanLAB to create a fundamentally new tool set to capture and render pointcloud data with a framerate at multiple scales: * SMALL (human/animal) * MEDIUM (concert/building) * LARGE (landscape/cityscape) **Key Objectives** The project will: * Develop innovative software tools to robustly Capture and Render pointcloud data with a framerate at multiple scales. * Test this software via capture of crucial, quality, multiscale datasets. * Produce prototype content delivered in two formats: an offline rendered 4K film and a realtime immersive experience for HTC VIVE. **Focus Areas** Existing clients have identified the need for capture that contributes breathtaking visuals to traditional TV and simultaneously creates content for immersive storytelling, enabling previously impossible stories to be told. Existing clients including the BBC have identified this technique as a solution to: * Make visually compelling 'drama reconstruction' for History programs * Capture live action animals and landscape scale change for Natural History * Visualise new storytelling for Drama **Innovation** The key innovation is to utilise 3D scanning and pointcloud datasets instead of traditional meshes for volumetric capture. The project creates software to fundamentally transform existing hardware capabilities. This technique opens up the use of medium & large scale capture hardware and enables efficient files formats to be utilised, capitalising on existing pointcloud visualisation capabilities. 01: **Multiscale Framerate Pointcloud Capture Software** will: * operate on location at multiple scales interfacing with multiple sensors * enable time stamped 3D data to sync with production quality audio * enforce a fixed framerate for SMALL scale capture & enable framerate capture for MEDIUM/LARGE scales * enable datasets containing billion+ points to be stored via a new spatial animation file format. 02: **Framerate Pointcloud Render Software** will: * expand ScanLAB's pre-existing rendering software to take new spatial animation files and enable the current quality of static scan rendering to be achieved on framerate datasets both Offline and in Realtime."
15,365
2018-10-01 to 2019-03-31
Feasibility Studies
"Since its inception in the sixteenth century the Post Office has pioneered enormous industrial and social advances. Its archive, the Royal Mail Archive, is on the UNESCO Memory of the World Register. The Postal Museum provides the widest possible access to the Royal Mail Archive, Museum Collection and Mail Rail, the Post Office underground railway. The Postal Museum's standout attraction is the Mail Rail Ride. Between 1927 and 2003, narrow gauge, driverless, trains transferred mail between sorting offices in London, a function which was integral to the postal service throughout the 20th century. These trains were not built to carry people; the Postal Museum has built trains take visitors into the rail tunnels and into a projected light animated theatrical experience of its history. However, this experience is not fully accessible to many visitors with physical disabilities or claustrophobia, sensory disabilities or epilepsy. Visitors must be able to walk unaided for a minimum of 100 metres on uneven surfaces with minimal lighting, and up at least 70 steps. There is an audio-visual show for such visitors, but it does not offer an equitable experience to riding Mail Rail. Equal access for people with disabilities is a core priority for the museum, and virtual reality is an excellent tool for accessibility in relation to a large range of disabilities. We want to create an accessible Mail Rail experience which is of equal value to the ride itself. We will adopt a human-centred methodology to produce a design brief for an accessible and immersive virtual reality experience of Mail Rail, which specifically accommodates and responds to visitors' disabilities and is adjustable by its users. The Postal Museum refuses to be satisfied with its current offer to people with disabilities. The Postal Museum and ScanLAB Projects Ltd will explore the needs and accessibility requirements of people with disabilities; produce a design brief; explore ideas and develop prototypes at speed; test the prototypes with people with disabilities; and deliver a specific brief for the research and development of the design for an accessible immersive virtual reality experience of Mail Rail. The project will result in a new approach and method to immersive virtual reality experiences in the cultural sector which is specifically for people with disabilities. There are currently very few projects developing these for the cultural sector: this work will, in turn, influence the creation of immersive virtual reality experiences more generally."