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« Company Overview
10,489
2013-04-01 to 2013-07-31
GRD Proof of Market
The AppBall is a motion capture device that allows individual users to benefit from physical interaction whilst playing Electronic games, undertaking fitness programs or using specifically designed healthcare applications for medical treatment. APPball is an ergonomically designed motion cradle that uses a Gym Ball as the motion enabler and is agnostic across many devices including Smart TV's, Consoles, Smart Phones, Computers, and Tablets. It combines conventional physical movement with an electronic interface that captures and translates movement from the gym ball onto a screen, such as a TV. The device delivers an element of Fitness and Fun to the Electronic Gaming Sector (e.g Benefits Obese Children), Fitness Applications to deliver tailor made Fitness Programs (For Set Muscle Groups or Cardio Workouts) and specifically designed Health treatment programs for injuries and medical conditions. In the context of Health Care Applications, the response to the application treatments is captured and monitored, enabling positive feedback that demonstrates whether a treatment is working or not. With this information, application changes can be made to improve the application treatment cycle, so that developments are continuous and therefore on going improvement to the treatment programs are achieved. The device uses an Application Platform (APPstore) that allows users to download applications for specific tasks and uses, whilst developers will be able to upload applications (across Gaming, Fitness and Health Care Channels) that they have developed and be paid for each application sold. All data will be captured and stored for historical data mapping and reviewed so that trend analysis can be performed. The key to this product is its simplicity and ability to utilise many applications to deliver services and benefits to meet changing market demand.