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Browse spinoutsCompany number 09935041
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UK company 09935041, incorporated on 4 January 2016.
Games and mobile apps to support science | Laser Labs
We publish computer applications and mobile apps to promote science and to support public engagement.
Company number 09935041
Financial period: 1 Feb 2024 to 31 Jan 2025
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Laser Labs develops and publishes games and mobile apps to support science outreach.
Laser Labs is a non-profit company that develops games and mobile apps for science outreach and education.
Laser Labs is a small scale developer for educational apps. Our aim is to promote science using well designed and fun apps. Our endeavour can be traced back to the Gravitational Wave Group at the University of Birmingham where we developed our first applications, from simple simulations to arcade-style games. These were soon used at science fairs by ourselves and by other scientists around the world. The apps work well for attracting an audience and for providing talking points to introduce specific research topics. Our applications became an important element in a highly ranked impact case study for the REF 2014, a regular process for assessing the quality of research in UK higher education institutions. We are currently preparing a new impact case study for REF 2021 which includes the evolution of this activity. Laser Labs Games CIC, or Laser Labs for short, was founded to provide the legal structure for bringing our applications to the well known app stores. We are now recreating our applications for modern devices and technologies, and continue to work with research groups to discuss new ideas and to develop new apps to help bringing science to the masses.
We succesfull managed to port two of our apps Pocket Black Hole and Strecth and Squash to mobile apps in time for the announcement of the first graviational wave detection. Many of the groups in the LIGO Scientific Collaboration used these apps during the public engagement activities around the event. We later published a mobile version of Space Time Quest and are now preparing Black Hole Master for mobile. We further published Chirp, which has become the main way many people check and access GW alerts from LIGO and Virgo.
We succesfull managed to port two of our apps Pocket Black Hole and Strecth and Squash to mobile apps in time for the announcement of the first graviational wave detection. Many of the groups in the LIGO Scientific Collaboration used these apps during the public engagement activities around the event. We later published a mobile version of Space Time Quest and are now preparing Black Hole Master for mobile.
already produced several games that are routinely used in public engagement events by the gravitational wave community